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c#language
data type, constant, variables, operators and expression rules
Input and output methods, data type conversion
branch structure, cycle, relationship operator, logic operator
one -dimensional array and foreach cycle, bubbling sorting and two -dimensional array
R nThe concept of object -oriented programming and object -oriented, the field members of the object
The method of method types in the object type
The attributes and method parameters in objects
string string objects, packet packing The heavily load and recursive method of boxing, method of method n constructor and destruction function
abstraction methods, virtual methods, polymorphism
static drawing class, static and single design mode r r
interface and generic
collection, entrusted interface introduction, interface implementation of polymorphism
R nstack (stack), Hashtable Book management system, table tennis duel
The questions in the question library, including written test questions and on -board questions. Students need to answer
unity engine
R n The operation of the game object
The creation and use of the prefabricated body
3d basic theory
Development ideas
The concepts of script components and life cycles, and callback methods
The common classes (Transform, VECTOR3,
, Time, Mathf, Resources resource load)
Input class, input configuration
The collisioner-Collider component family
Physical materials, rays, launch methods and heavy loads, character controllers
The actual combat projects, tank wars, Helixjump, running galaxy, brick block, gold coin
2D elf and UI sprite elf, an atlas of the atlas Cutting, packaging, computer 2D graphics foundation
2D physical component (rigid body, collision device)
2D animation creation-first recognition Animation
2D development commonly used class, collision, trigger callback ntimeline production plot
ugUI primary canvas Canvas initial
uv coordinates, UI coordinates
basic controls, composite control
ugui layout and adaptation schemes
ugui high -level Canvas rendering mode, adaptation mode introduction introduction
The horizontal layout, vertical layout, grid layout component
effect production, TOGGLE paging, QQ chat window
UI multiple interaction methods, incident callbacks
ugui case MVC design mode, small map production , Cases of position coordinates, backpacks, level selection
The practical project fishing experts, fantasy Westward Journey, Super Mary, Cooling Le N Animation System Model Resource Analysis
Animation Types, Avatar System
animation nodes, animation status machine
The original painting UV expansion; humanoid animation code control, character controller comprehensive application
mocks system senior animation masks;
ik animation;
animation event;
Animation curve
unity advanced
data durability, SQLite
xml, JSON, CSV document read, Excel encryption access
WWW and coroutine, threads and processes of processes, threads and processes Concept
The design ideas and use of
WWW classes, packaging request tool category
http protocol (get, post)
Class remote resource acquisition
In resource loading and memory management
The optimization solution for CPU, GPU, memory, and art resources
Object pool technology
fsm design mode
fsm Case Character Control
fsm Case-BUFFER System
FSM Case-AI System
Behavior Tree Game AI solution analysis;
plug-in, code control
I am this this There is a unity learning and exchange, which contains great gods and little white. You can dump the problem in the group, and share learning materials from time to time q.u.n. [887.207.898] q.u.n. R n code implementation ASTAR algorithm
Shader graphics initial detection, basic knowledge;
The fixed pipeline shade;
top surface shames and surface shamers;
shader cases
network network UNET, HLAPI detailed explanation, online version of CS shooting;
The web site construction based on ASP;
sqlserver database access and access;
data communication based on post request;
socket programming foundation, basis, Formulate protocols, socket communication, data security
The actual combat items
The assessment of Yin Yang division, town magic music, wilderness operation, bubble hall
This on the question library, including written test questions and on -board questions. Students need to answer within the specified time
VR, AR
VR-HTC Vive Steamvr SDK access and analysis
esteamvr prefabricated body and case analysis
controllers, head transforms, click event to get
3d UI interaction
archery, magic array drawing, fishing line transition
performance optimization, reducing dizziness strategy
ar-Qualcomm SDK AAR introduction and AR project display, commonly used SDK introduction
VUFORIA account registration, upload of identification maps The download and use of the download and use of the production and data packets n mobile phone touch screen, gyroscope and publishing explanation
project architecture and
project management module packaging principle and specifications, universal framework, module packaging, message, message, message Central, module manager, communication module, editor extension tool writing
The thermal renewal module (resource heat, logic heat), LUAUI architecture, LUASOCKET architecture, LUA database architecture, management rules, automatic packaging
Team cooperation tools-SVN
The comprehensive project students are based on groups, and they are divided into division of labor to complete at least one project, including:
RPG role-playing games, ACT action games, AVG adventure games, SLG Strategic games, FPS first -person shooting games, PZL puzzle games, MSC music games, virtual simulation, VR display, AR games; project defense: students explain the team's project, assess the lecturers, simulate the technical interview link in the enterprise, Project defense
The project defense
and the review of the completion of the completion of the project packet, according to functional implementation, code specification, and completion degree
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